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1. New update - new bugs - in Issues, Workarounds & Localization [original thread]
14. Cargo Bay window pops open when jumping through gate or undocking.
- by Walton Kildare - at 2011.09.02 21:31:00
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2. Linking RL attributes to game attributes - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Because there will be someoe who won't cheat on it and score something different than 100%. And beside that we don't need boost to learning speed. Bingo! There's nothing cheat-proof about it. If it's a limited...
- by Walton Kildare - at 2009.12.19 19:21:00
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3. E-war ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Walton Kildare on 19/12/2009 04:32:49 Originally by: Elegbara Originally by: Sobon EVE voice is barely used, and eve's text chats are just for idle chatter. That's what I was going to say actually. You don't scram...
- by Walton Kildare - at 2009.12.19 04:26:00
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4. E-war ideas - in Player Features and Ideas Discussion [original thread]
I made a similar topic about a year ago on this, retooling electronic warfare to make it more interesting.. Among my ideas were: Sensor Disruption - Causes random target changes/losses Drone Disruption - Causes drones to randomly retarget or retu...
- by Walton Kildare - at 2009.12.16 18:53:00
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5. Air Force Sound Off - in Events and Gatherings Archive [original thread]
Almost 12 years in the Air Force... and counting.. My supervisor also plays, he got me into the game actually. :) Justin º
- by Walton Kildare - at 2009.12.03 07:12:00
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6. So after EVE got new ship, planets and starfield grafics... - in Player Features and Ideas Discussion [original thread]
Originally by: Captain Futur3 Edited by: Captain Futur3 on 27/11/2009 19:31:50 Why do so many people ignore the fact that we dont live in the year 2003 anymore when Eve Online was released? The effects of the game are nearly the exact ...
- by Walton Kildare - at 2009.11.27 19:58:00
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7. So after EVE got new ship, planets and starfield grafics... - in Player Features and Ideas Discussion [original thread]
Edited by: Walton Kildare on 27/11/2009 18:19:38 From what I've seen, the missile doesn't really originate from the center of the launching ship, but from a point just to the right of the center of your screen. It then curves towards the targe...
- by Walton Kildare - at 2009.11.27 18:19:00
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8. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Druallis That's not true. The other system works, because if you decloak them and point them, then they cannot warp. However, in your system, even if I threw a scram on them, they just merrily warp away. And guess wh...
- by Walton Kildare - at 2009.11.01 06:34:00
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9. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
Edited by: Walton Kildare on 01/11/2009 05:16:20 Originally by: Marcus Druallis Giving a ship immunity to bubbles and + ANYTHING is EXTREMELY overpowered. That ship will NEVER EVER be caught. That's just ridiculously stupid. Now, with...
- by Walton Kildare - at 2009.11.01 05:09:00
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10. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
I agree, a +2 warpstrength would be a better idea, given the lower power-generation of a Frigate. Besides, it's not like anything other than another frigate is going to outrun them anyway. The cloak-detection idea is interesting, but I would impl...
- by Walton Kildare - at 2009.11.01 00:46:00
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11. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Druallis Edited by: Marcus Druallis on 31/10/2009 23:15:19 Covert Screen is terribad. EDIT: And are you ****ing kidding me with that interdiction null? It's basically immune to being caught. Ever. There's an ...
- by Walton Kildare - at 2009.11.01 00:24:00
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12. Battle ECM - the electronic slap in the face - in Player Features and Ideas Discussion [original thread]
Sounds like the electronic warfare version of a "Taunt." The same kind of system appears in HAWX, called a "Target Overwrite Pod." Very interesting idea. Justin º
- by Walton Kildare - at 2009.09.04 03:48:00
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13. Eve Fitting Tool - in Ships and Modules [original thread]
Not sure if this has been brought up yet or not. Ship builds with rigs exported from EFT cannot by fully imported into EVE. EVE will return saying the information could not be fully imported because certain type names are unrecognized. When I tri...
- by Walton Kildare - at 2009.08.29 16:26:00
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14. A proposal to fairly reduce the suicide ganks in eve - in Player Features and Ideas Discussion [original thread]
Edited by: Walton Kildare on 30/06/2009 17:52:57 Originally by: Durzel Suicide ganking should imo be something noteworthy. Suiciding a hulk literally "just for the lulz" (i.e. where there is no expectation or reliance on profit from ...
- by Walton Kildare - at 2009.06.30 17:53:00
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15. Cloaking Device idea is Flawed - in Player Features and Ideas Discussion [original thread]
A Covert Ops Cloak will allow you to activate it while moving, and while in warp. After gating into a system, you can set your course and activate your CovOps cloak very quickly. Your ship should show up on their sensors for about a second. The b...
- by Walton Kildare - at 2009.06.30 17:46:00
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16. Whats CCP stand on Logoff Tarps - in Warfare & Tactics [original thread]
Edited by: Walton Kildare on 08/06/2009 22:55:10 The problem is that participants of the logon trap are all but completely invulnerable. They cannot be damaged, targeted, or even detected. The only effective counter to a logon trap is to set a...
- by Walton Kildare - at 2009.06.08 22:46:00
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17. Best Ship Names: - in Ships and Modules [original thread]
Originally by: Mikael Mechka Originally by: Asurymen See if you can guess where my inspiration for the first 2 comes from: Megathron: Imperius Dictatio Dominix: Hereditor Asphodel Gaunts Ghosts novels? Hereditor Asphodel was i...
- by Walton Kildare - at 2009.05.20 00:25:00
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18. Constant problem of pirates in empire - in Player Features and Ideas Discussion [original thread]
I wonder if people haven't misunderstood our good "carebear" friend here. I don't think s/he has a problem with pirates and thievery in general. I believe her problem is with griefers who abuse the mechanic to simply gain the ability to destroy a ...
- by Walton Kildare - at 2009.04.19 20:44:00
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19. ECM/ECCM a different approach. - in Player Features and Ideas Discussion [original thread]
Edited by: Walton Kildare on 17/04/2009 17:19:05 Originally by: Narcil Starwind I agree with the idea of removing the chance based mechanic in favor of a deterministic behavior. Your proposed mechanic however makes ECM almost useless...
- by Walton Kildare - at 2009.04.17 17:18:00
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20. Random List of Ideas about lowsec, mining and anti-piracy - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble 26 posts and only saying GB2WOW? I am shocked at the state of the EVE-O forums , especially considering this makes lowsec 'safer' and therefore violates one the core principals of EVE - everywhere outside of hig...
- by Walton Kildare - at 2009.04.17 12:55:00
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